31875 cards found
Spy Eye

Spy Eye {2}{U}{U}

Creature - Eye Spy
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X
1/3
  • Unstable
Spy Kit

Spy Kit {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
Imitation is the sincerest form of treachery.
Spy Network

Spy Network {U}

Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
  • Onslaught
Spyglass Siren

Spyglass Siren {U}

Creature - Siren Pirate
Flying
When this creature enters, create a Map token.
1/1
Related card: Brazen Boarding
  • The Lost Caverns of Ixalan 78 405
Spymaster's Vault

Spymaster's Vault

Land
This land enters tapped unless you control a Swamp.
{T}: Add {B}.
{B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn.
Squad Captain

Squad Captain {4}{W}

Creature - Human Soldier
Vigilance
This creature enters with a +1/+1 counter on it for each other creature you control.
The strength of the one is the strength of the many.
2/2
Squad Commander

Squad Commander {3}{W}

Creature - Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party.
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
Squad Rallier

Squad Rallier {3}{W}

Creature - Human Scout
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Between the call of the bugler and the shrill squawk of her mount, not a soul slept through morning muster.
3/4
  • Foundations
Squadron Carrier

Squadron Carrier {2}{W}

Artifact - Spacecraft
Spacecraft you control have "Exhaust — {W}: Conjure a card named Starfighter Pilot onto the battlefield."
Station
STATION 10+
Creatures you control have flying.
4/4
Related card: Starfighter Pilot
  • Alchemy: Edge of Eternities
Squadron Hawk

Squadron Hawk {1}{W}

Creature - Bird
Flying
When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1/1
Squall

Squall {2}{G}

Sorcery
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
Othello
Squall Drifter

Squall Drifter {1}{W}

Snow Creature - Elemental
Flying
{W}, {T}: Tap target creature.
"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn."
—Aevar Borg, northern guide, journal entry
1/1
  • Coldsnap
Squall Line

Squall Line {X}{G}{G}

Instant
Squall Line deals X damage to each creature with flying and each player.
The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.
  • Time Spiral
Squall, SeeD Mercenary

Squall, SeeD Mercenary {2}{W}{B}

Legendary Creature - Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4
Squallmonger

Squallmonger {3}{G}

Creature - Monger
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
3/3
Squandered Resources

Squandered Resources {B}{G}

Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
Square Up

Square Up {1}{G/U}

Instant
Target creature has base power and toughness 4/4 until end of turn.
Sometimes the most radical thing you can do is think inside the box.
  • Strixhaven: School of Mages
Squash

Squash {4}{R}

Instant
This spell costs {3} less to cast if you control a Giant.
Squash deals 6 damage to target creature or planeswalker.
The troll had recently crushed a human in much the same way. Sadly, he expired too quickly to appreciate the irony.
  • Kaldheim
Squeak By

Squeak By {W}

Sorcery - Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
"Get back here, vile rodent! I was almost done cursing that ring!"
Card has other part: Cheeky House-Mouse
Related card: Recruit Instructor
  • Wilds of Eldraine
Squeaking Pie Grubfellows

Squeaking Pie Grubfellows {3}{B}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent discards a card.
3/2
  • Morningtide
Squeaking Pie Sneak

Squeaking Pie Sneak {1}{B}

Creature - Goblin Rogue
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay {3}.
Fear
"Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside."
—Borb of the Squeaking Pie warren
2/2
  • Lorwyn
Squealing Devil

Squealing Devil {1}{R}

Creature - Devil
Fear
When this creature enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When this creature enters, sacrifice it unless {B} was spent to cast it.
2/1
  • Dissension
Squee's Embrace

Squee's Embrace {R}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Squee's Revenge

Squee's Revenge {1}{U}{R}

Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Squee's Toy

Squee's Toy {1}

Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.
  • Tempest