Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn.
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Between the call of the bugler and the shrill squawk of her mount, not a soul slept through morning muster.
Spacecraft you control have "Exhaust — {W}: Conjure a card named Starfighter Pilot onto the battlefield." Station STATION 10+ Creatures you control have flying.
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn." —Aevar Borg, northern guide, journal entry
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent discards a card.
Fear When this creature enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless {B} was spent to cast it.
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.