30489 cards found
Sunpetal Grove

Sunpetal Grove

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Sunrise Cavalier

Sunrise Cavalier {1}{R}{W}

Creature - Human Knight
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
3/3
Sunrise Seeker

Sunrise Seeker {4}{W}

Creature - Human Scout
Vigilance
When this creature enters, it explores.
3/3
Sunrise Sovereign

Sunrise Sovereign {5}{R}

Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.
5/5
Sunscape Apprentice

Sunscape Apprentice {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
1/1
  • Invasion
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When this creature enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscape Familiar

Sunscape Familiar {1}{W}

Creature - Wall
Defender
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
0/3
Sunscape Master

Sunscape Master {2}{W}{W}

Creature - Human Wizard
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
2/2
  • Invasion
Sunscorch Regent

Sunscorch Regent {3}{W}{W}

Creature - Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
4/3
Sunscorched Desert

Sunscorched Desert

Land - Desert
When this land enters, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
The only relief in sight is a mirage.
Related card: Sandcloud Harbinger
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
"You there! We're about to storm the castle. The two of you will join the assault squad. Get moving!"
-—Imperial soldier
Sunscour

Sunscour {5}{W}{W}

Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
  • Coldsnap
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When this creature enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
  • Shards of Alara
Sunset Pyramid

Sunset Pyramid {2}

Artifact
This artifact enters with three brick counters on it.
{2}, {T}, Remove a brick counter from this artifact: Draw a card.
{2}, {T}: Scry 1.
Decades to build. Hours to demolish.
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunset Saboteur

Sunset Saboteur {1}{B}

Creature - Human Rogue
Menace
Ward—Discard a card.
Whenever this creature attacks, put a +1/+1 counter on target creature an opponent controls.
"Lightsick fools. All suns eventually set."
4/1
  • Edge of Eternities Promos 116p 116s
  • Edge of Eternities 116 334
Sunset Strikemaster

Sunset Strikemaster {1}{R}

Creature - Human Monk
{T}: Add {R}.
{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
"Help the villagers to safety! I will hold the gate!"
3/1
  • Tarkir: Dragonstorm
Sunshot Militia

Sunshot Militia {1}{R}

Creature - Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
1/3
  • The Lost Caverns of Ixalan
Sunshower Druid

Sunshower Druid {G}

Creature - Frog Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Apprentice augurs begin their studies by predicting where the rain will fall. Even those who don't succeed derive great joy from the process.
0/2
  • Bloomburrow
Sunspear Shikari

Sunspear Shikari {1}{W}

Creature - Cat Soldier
As long as this creature is equipped, it has first strike and lifelink.
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
2/2
Related card: Bladehold Cleaver
Sunspine Lynx

Sunspine Lynx {2}{R}{R}

Creature - Elemental Cat
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5/4
Sunspire Gatekeepers

Sunspire Gatekeepers {3}{W}

Creature - Human Soldier
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
2/4
  • Dragon's Maze
Sunspire Griffin

Sunspire Griffin {1}{W}{W}

Creature - Griffin
Flying
"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
—Pel Javya, Wojek investigator
2/3
  • Return to Ravnica
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
  • Zendikar