33523 cards found
Chemister's Trick

Chemister's Trick {U}{R}

Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R}
  • Return to Ravnica
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Regal Sliver

Regal Sliver {3}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
"It is possible that some queens are not born queens, but evolve into that form over time."
—Rukarumel, field notes
3/3
  • Commander Masters 724 757
Journey of Discovery

Journey of Discovery {2}{G}

Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine {2}{G}
  • Mirrodin
Some Disassembly Required

Some Disassembly Required {B}

Enchantment
{B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Now all they needed was a jolly, happy soul.
  • Happy Holidays
Breaking Point

Breaking Point {1}{R}{R}

Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"
Fortified Beachhead

Fortified Beachhead

Land
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
Tannuk, Steadfast Second

Tannuk, Steadfast Second {2}{R}{R}

Legendary Creature - Kavu Pilot
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp {2}{R}.
"We're a few bones short of a skeleton crew, Sami, but we've got plenty of spine."
3/5
  • Edge of Eternities Promos 162p 162s
  • Edge of Eternities 162 296
Fates' Reversal (Alchemy)

Fates' Reversal (Alchemy) {B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
Related cards: Dungeon of the Mad Mage Fates' Reversal Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
  • Alchemy Horizons: Baldur's Gate
The Cyber-Controller

The Cyber-Controller {X}{U}{U}{B}

Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
3/3
Seraph of New Phyrexia
Seraph of New Capenna

Seraph of New Phyrexia

Creature - Phyrexian Angel
(Color indicator: Seraph of New Phyrexia is white and black)
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
With her Halo reserves exhausted, she began to change, and she made a new promise to bless New Capenna with glistening perfection.
3/3
Card has other part: Seraph of New Capenna
  • March of the Machine
Wakedancer

Wakedancer {2}{B}

Creature - Human Shaman
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
2/2
Fierce Witchstalker

Fierce Witchstalker {2}{G}{G}

Creature - Wolf
Trample
When this creature enters, create a Food token.
While the realm has laws, in the wilds there are other ways of balancing power.
4/4
Try-My-Deck Elemental

Try-My-Deck Elemental {3}{W}

Creature - Elemental
Flying
Commander spells you cast have demonstrate. (When you cast a commander spell, you may copy it. If you do, choose an opponent to also copy it. The copies become tokens.)
The "legend rule" doesn't apply to commanders you control.
4/3
  • Unknown Event
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay
4/2
Related card: Mine Security
Giant's Skewer

Giant's Skewer {1}{B}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token.
Equip {3}
  • Throne of Eldraine
Demon of Wailing Agonies

Demon of Wailing Agonies {3}{B}{B}

Creature - Demon
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice."
4/4
  • Commander 2014
Molten Duplication

Molten Duplication {1}{R}

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
No one had seen this side of Angeline before, not even her.
Sawback Manticore

Sawback Manticore {3}{R}{G}

Creature - Manticore
{4}: This creature gains flying until end of turn.
{1}: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking and only once each turn.
2/4
  • Mirage
Maester Seymour

Maester Seymour {2}{G}

Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.
1/3
  • Final Fantasy Commander 68 160
Quandrix Cultivator

Quandrix Cultivator {1}{G}{G/U}{U}

Creature - Turtle Druid
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
In the gardens spread across the Quandrix campus, fern turns to forest before class is even over.
3/4
  • Strixhaven: School of Mages
Evil Eye of Urborg

Evil Eye of Urborg {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Whenever this creature becomes blocked by a creature, destroy that creature.
"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ."
—Aznaph, greenseeker
6/3
Makeshift Mannequin

Makeshift Mannequin {3}{B}

Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
"This vulgar mimicry will end now."
—Desmera, perfect of Wren's Run
Spuzzem Strategist

Spuzzem Strategist {3}{G}

Creature - Spuzzem Advisor
You make all choices for Spuzzems you control.
4/4
  • Mystery Booster 2